以下是示範程式碼:
<!DOCTYPE html>
<html>
<head>
<title>Processing.js Test</title>
<script src="processing.min.js"></script>
</head>
<body>
<h1>Processing.js</h1>
<canvas id="HelloProcess"></canvas>
<script type="text/javascript">
function sketchProc(processing) {
processing.println('Hello World');
// Override draw function, by default it will be called 60 times per second
processing.draw = function() {
// determine center and max clock arm length
var centerX = processing.width / 2, centerY = processing.height / 2;
var maxArmLength = Math.min(centerX, centerY);
function drawArm(position, lengthScale, weight) {
processing.strokeWeight(weight);
processing.line(centerX, centerY,
centerX + Math.sin(position * 2 * Math.PI) * lengthScale * maxArmLength,
centerY - Math.cos(position * 2 * Math.PI) * lengthScale * maxArmLength);
}
// erase background
processing.background(224);
var now = new Date();
// Moving hours arm by small increments
var hoursPosition = (now.getHours() % 12 + now.getMinutes() / 60) / 12;
drawArm(hoursPosition, 0.5, 5);
// Moving minutes arm by small increments
var minutesPosition = (now.getMinutes() + now.getSeconds() / 60) / 60;
drawArm(minutesPosition, 0.80, 3);
// Moving hour arm by second increments
var secondsPosition = now.getSeconds() / 60;
drawArm(secondsPosition, 0.90, 1);
};
}
var canvas = document.getElementById('HelloProcess');
var prsObj = new Processing(canvas, sketchProc);
</script>
</body>
</html>
canvas必須作為Processing的畫板使用,之後要建立一個Processing的物件,而Processing會透過draw函式以60 fps的速度描繪圖形,所有的動畫就是寫在這裡,要呼叫Processing的API時就只要使用processing即可。